Trusted — Risk Score 0/100
Last scan:23 hr ago Rescan
0 /100
godot-bridge
Godot 4.x Project Generator CLI. Create 2D/3D games with 80+ CLI commands: projects, scenes, scripts, levels, UI, game components, physics, particles, animations, materials, and export to HTML5/Windows/macOS/Linux/Android/iOS.
ClawBridge is a legitimate Godot 4.x project generator CLI with no malicious behavior detected. All functionality (filesystem writes, shell execution for `godot --path`) is documented, scoped, and necessary for game project generation.
Skill Namegodot-bridge
Duration25.1s
Enginepi
Safe to install
No action needed. The skill is safe to use.
ResourceDeclaredInferredStatusEvidence
Filesystem WRITE WRITE ✓ Aligned SKILL.md metadata declares node binary; clawbridge.js uses fs.writeFileSync/mkdi…
Shell WRITE WRITE ✓ Aligned clawbridge.js:728 — execSync('godot --path ...') only for the 'open' command
Network READ READ ✓ Aligned clawbridge.js:31 — http://www.w3.org/2000/svg in SVG icon; clawbridge.js:728 — h…
Environment NONE NONE No process.env access found
Clipboard NONE NONE No clipboard module usage
Browser NONE NONE No browser automation
Database NONE NONE No database module usage
Skill Invoke NONE NONE No skill invocation
2 findings
🔗
Medium External URL 外部 URL
http://www.w3.org/2000/svg
clawbridge.js:31
🔗
Medium External URL 外部 URL
https://godotengine.org
clawbridge.js:728

File Tree

2 files · 40.2 KB · 909 lines
JavaScript 1f · 740L Markdown 1f · 169L
├─ 📜 clawbridge.js JavaScript 740L · 36.4 KB
└─ 📝 SKILL.md Markdown 169L · 3.9 KB

Security Positives

✓ No obfuscation (no base64, no eval with encoded strings)
✓ No credential harvesting or environment variable enumeration
✓ No network exfiltration or C2 communication
✓ No remote script execution (curl|bash, wget|sh)
✓ No sensitive path access (~/.ssh, ~/.aws, .env)
✓ No supply chain risks — no external dependencies (no package.json, no requirements.txt)
✓ Documentation accurately reflects implementation behavior
✓ Shell execution (execSync) is scoped only to 'godot --path' for the documented 'open' command
✓ All filesystem writes are project-scoped within the generated game directory